![]() ![]() Based upon the hitpoint positions, audio events can be automatically divided up into audio slices using the Slice and Close button in the Hitpoints section of the Sample editor Inspector. In Cubase, these markers are called 'hitpoints', and each section marked by a pair of hitpoints is known as an audio slice. The sensitivity of the process can be increased to detect peaks of lesser significance, thus producing more markers and constituent events of lesser duration. Once recognised, markers are placed at the corresponding points, thus allowing you to split your audio into its constituent sonic events. The idea is based around an algorithm that recognises the main attack transients in the audio signal (attack transients are brief peaks in the signal where there is significant and rapid amplitude gain). Anyone already familiar with ReCycle will find the slicing process similar in Cubase 4. Indeed, Cubase recognises ReCycle's REX file format, allowing you to load pre-sliced audio material. #Audiofinder slices markers software#Propellerheads' ReCycle software was among the first to tackle the idea of automatically slicing drum loops and other rhythmic material into individual beats. However, audio slicing is not very useful for mixed material and legato-style performances: it is best suited to drums, percussion and musical performances with strong attack characteristics. The technique is advantageous because it does not use time-stretching and thus avoids the undesirable audio artifacts that the latter can sometimes produce, resulting in more natural-sounding loops when you adjust them away from their original tempos. Events produced in this way are tempo sensitive - in other words, when you change the tempo of the project, the split audio events automatically change their positions along the timeline to play back correctly in time. Here the loop lasts for the whole event and the main hits are clearly visible in the waveform.Audio slicing in Cubase involves splitting an audio recording into a number of separate events based upon the locations of the attack transients in the signal. ![]() Open the drum loop in the Sample editor and make sure that it starts and ends accurately and its length corresponds to the required number of beats. #Audiofinder slices markers how to#Find out how to get the best from them.ฤก. The tools for audio slicing were overhauled in Cubase 4.1. ![]()
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