My swapchain has 3 images, so if it was a problem with presenting images in the first round through the images then I should have gotten three errors. Here the quantumness is necessary to have qubits other than the classical ( 1, 0) T and ( 0, 1) T. I know that usage of waitIdle is a slow solution, but I thought it would at least serve to keep things synchronized, so I'm not sure if it is a synchronization issue. Qubits can be implemented as the (pure) states of quantum devices or quantum systems that can be in two possible states, that will form the so called computational basis, and additionally in a coherent superposition of these. This version is designed to work well for both phones and tablets. Since I'm still doing early testing with Vulkan I'm just using device.waitIdle() instead of proper synchronization with semaphores and fences. The popular US geography app, Stack the States, has just been released for android. This makes it seem like there might be a synchronization issue for the first two frames or something. The Vulkan spec states: Each element of pImageIndices must be the index of a presentable image acquired from the swapchain specified by the corresponding element of the pSwapchains array, and the presented image subresource must be in the VK_IMAGE_LAYOUT_PRESENT_SRC_KHR layout at the time the operation is executed on a VkDevice ()VUID-VkPresentInfoKHR-pImageIndices-01296) The error I get for the first two frames is as follows: Validation Error: Object 0: handle = 0x1f5d50ee1e0, type = VK_OBJECT_TYPE_QUEUE | MessageID = 0xc7aabc16 | vkQueuePresentKHR(): pSwapchains images passed to present must be in layout VK_IMAGE_LAYOUT_PRESENT_SRC_KHR or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR but is in VK_IMAGE_LAYOUT_UNDEFINED. I am completely stumped at why this is happening, so I'm just gonna give the details of what I know and what I have tried and hopefully someone might know the answer here. 3d rendering of Stack of 100 US dollar notes. However, this fails for the first two frames that I try to present, and after that it runs smoothly without any validation errors. Find Stack stock images in HD and millions of other royalty-free stock photos. I am now at the point where I can clear the current swapchain image to a certain color and present it. I have skipped the Graphics Pipeline Basics section (except for the render pass chapter) just to see if I'm able to only get the render pass working and presenting images from the swapchain. STACK THE STATES IMAGES FULLI have loosely been following this guide to setup some simple rendering in Vulkan using the raii headers in Vulkan-Hpp. Stack Up supports US and Allied veterans by promoting positive mental health and combating veteran suicide through gaming and geek culture with our four pillar programs: SUPPLY CRATES Video game care packages full of the latest games, gear, and consoles sent to deployed units and veterans in need.
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